#ifndef GRAPHICS_LIGHT_H
#define GRAPHICS_LIGHT_H

#include "Renderable.h"
#include "../Math/Point.h"

using namespace Math;

namespace Graphics
{
	class Light:public Renderable
	{
		public:
				Light(GLenum light=GL_LIGHT0);

				void setPosition(const Point& pos);
				void resetPosition();

		protected:
				GLenum _light;
	};
}

#endif
